

- #Far cry 4 pc release 1080p#
- #Far cry 4 pc release full#
- #Far cry 4 pc release code#
- #Far cry 4 pc release Ps4#
From the first hunting scene, Far Cry Primal flaunts a heavier use of volumetric effects in particular, simulating the way light penetrates fog - becoming thicker the further you look to the distance. A few visual enhancements are made on console since last year's effort though, especially in its use of lighting.
#Far cry 4 pc release 1080p#
But at a regular running pace, it's a seamless, robust experience on console, as with Far Cry 4.Īs a general rule, Ubisoft Montreal doesn't stray too far from the last game in its rendering technologies otherwise it's safely budgeted to hit 1080p and hold 30 frames per second on PS4.
#Far cry 4 pc release code#
The only case where this is challenged on our pre-release code is in spots where the player lights bonfires, after which the camera quick-pans across scenery to show terrain changing its level of detail setting.
#Far cry 4 pc release Ps4#
The Dunia 2 engine is comfortably optimised on PS4 to let you charge around without any distractions like pop-in, streaming all textures, shadows and plants with no visible hitches. The gates to Oros are opened within the first twenty minutes a land rich in natural detail, letting you roam wherever you choose to hunt, claim territory, and even tame wild beasts. As a result, shimmering artifacts are still an issue on animals in movement, or tribal cloaks, in stark contrast with the rest of the game's otherwise well-rounded treatment.įar Cry Primal also hangs on to the series' other core qualities. One pitfall is clear though: judging by its use in Primal, this method still has trouble treating fur shaders correctly. It's designed to treat several causes of aliasing at once, while avoiding blurring to key details you might find in certain forms of FXAA.

The implementation may have improved since the last game, but as ever results are very accomplished on the sub-pixel elements used so prominently in this series.Īs a technology, HRAA had sadly not really taken off in a major way for Ubisoft's other franchises, but we don't see why. As before, the results look great, and based on an earlier Siggraph presentation, this pass is performed on a 1080p frame within around a one milisecond render time. There's little in the way of visual noise on swaying trees and grass, for example, while geometric lines run with no obvious jagged edges. It's an approach that ties in very well with Far Cry Primal's heavy use of flora. This 'hybrid reconstruction' technique worked brilliantly for the last entry - bringing the benefits of 4x rotated grid super sampling, with a temporal component that also treats flicker on camera movement.


#Far cry 4 pc release full#
The first is simple a pixel count shows a full native 1920x1080 image on PS4, as backed by what appears to be Ubisoft's HRAA post-processing (and also a film grain filter). We've played three hours into Far Cry Primal so far, letting us glean a few key technical specifics ahead of its February 23rd release. The pre-release PlayStation 4 code in analysis here is a step forward from Far Cry 4 in several aspects, but with so much of the template also remaining as-is from last year's entry, is it evolution enough? As delivered by the team's Dunia 2 technology, it plants us in an era of sabretooth tigers, looming mammoths, and tribal warfare - all bolstered by new animations and upgraded volumetric lighting. Ubisoft Montreal takes Far Cry Primal to the next, natural step: a foggy, Mesolithic land of raw survival, set 12,000 years in humanity's past.
